![]() Now, I first came to the Battlefield 2: Modern Combat party somewhat late. Of course, in all these modes, teamwork is very important, and it may be my rose-tinted glasses, but in the days that I played this game, it did seem like there was more of a “Team First” mentality, rather than what we have nowadays with people sitting back with a sniper rifle padding their K/D ratio. To add a little bit of spice, you can only deposit the flag if your own flag is still at your base, so if you get the enemy flag back to your base and someone has half-inched yours, you have to get it back. You then need to make it back to your base carrying said flag. Instead of the flags being fixed, like in Conquest, the flags are much smaller and portable, and if you walk over one you will pick it up. The other mode, Capture the Flag, does exactly what it says on the tin. The game itself warns when you fire it up that it changes when playing online, but what it doesn’t warn you about is that it becomes awesome as two modes become available: Conquest and Capture the Flag. The single player was only one side of the coin, however, and the multiplayer was by far and away the most popular reason for people playing Battlefield 2: Modern Combat. Need to blow up a tank? Switch to the guy with the rocket launcher. ![]() In this way, you could control the most useful soldier for the situation you found yourself in. If the soldier you were controlling died, again, your point of view would change to the nearest soldier to you. An interesting mechanic in the single player campaign was the ability to swap the soldier you were playing as, so if you wanted to take control of a soldier closer to the action, it was almost like you possessed him, and could then see the world from his perspective. Luckily, this being a video game, we manage to abort the launches and are hailed as the saviour of either NATO or China, depending on which side we chose. If this attempt to stop him fails, it would appear that there would be nothing left to fight for, with the three main homelands reduced to a nuclear wasteland, and no Brotherhood of Steel in sight! ![]() ![]() Burning Flag has also sabotaged the only attempt at negotiation, and so it falls to us (of course) to stop their leader, Commander 31, from launching three nuclear ICBMs one at the US, one at Europe and one at China. After choosing who to fight for, it is revealed (and spoiler alert for those of you who haven’t seen it) that it is in fact a terrorist organisation called Burning Flag that is actually responsible for the war crimes, and they have tricked the two warring factions into a war in the region. The game plays on the propaganda that would undoubtedly be a part of a war in today’s media age, with both sides accusing the other of war crimes. The setup was pretty interesting, as you completed missions for both sides before eventually choosing which army to side with. The plot of the single player is suitably bonkers, centering around a war between NATO and China that takes place in Kazakhstan, famous now of course as the home of Borat. ![]()
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